‘Just Cause 3’ Multiplayer Mod: Version 1.0 will launch on Steam this month

Source: Nanos GbR/Steam

The Just Cause 3 multiplayer mod will launch in July on Steam. In an incredible feat of dedication, Nanos GbR, a group of international coders from the U.K., Germany and Austria, have brought a full multiplayer experience to a game that was designed to be single-player only.

Early builds of the Just Cause 3 multiplayer mod have been available for some time now, but the release on Steam will mark the mod coming out of beta for a full version. Nanos GbR doesn’t just intend for the Just Cause 3 mod to end at simple multiplayer functionality. Instead, it hopes for the mod to be a platform for player-created modes that will add even more functionality and replay value to the game.

Just Cause 3 Multiplayer Mod: What’s included in version 1.0?

Unfortunately, the 1.0 version of the Just Cause 3 multiplayer mod isn’t launching without its share of issues. Tethering isn’t working, so players can’t use their grappling hook to connect two objects together. Destruction isn’t synchronized either, so if you leave a server and return, all destroyed structures will respawn. For now, too, there isn’t any avatar customization, so every player on a server will use the base model of Rico.

A lot of the above issues will be fixed as soon as the next patch for the mod comes out, but one that likely won’t is AI-controlled NPCs functioning in-game. Due to the way the mod is set up, Nanos GbR said that it isn’t likely there’ll ever be NPCs in the multiplayer mod. However, that didn’t stop players from having a blast in the Just Cause 2 multiplayer mod (developed by a different team), so it’s likely not a big deal.

If you own a copy of Just Cause 3 on Steam, you can download the multiplayer mod starting July 20.

More gaming news and updates

Check out the latest from Mic, like this essay about the sinister, subtle evils lurking in rural America that Far Cry 5 shouldn’t ignore. Also, be sure to read our review of Tekken 7, an article about D.Va’s influence on one Overwatch player’s ideas about femininity and an analysis of gaming’s racist habit of darkening villains’ skin tones.

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Jason Faulkner

Jason Faulkner has written editorials, news, guides, and reviews at Destructoid, Gamezebo, Playboy, Shacknews, and Modojo. He also served as co-Editor-and-Chief and IT consultant at G4@Syfygames. On a typical day, you can find him working as a Gaming Editor at Mic or desperately trying to get a late-1990s/early-2000s PC game working at 4K and 16:9 ratio without crashing.

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