You can thank Anita Sarkeesian for being able to play Emily in ‘Dishonored 2’

You can thank Anita Sarkeesian for being able to play Emily in ‘Dishonored 2’
Emily in 'Dishonored 2' Bethesda Softworks/YouTube
Emily in 'Dishonored 2' Bethesda Softworks/YouTube

If you liked playing as Emily in Dishonored 2, you should send a thank-you letter to Feminist Frequency's Anita Sarkeesian.

In an interview Sarkeesian conducted with Arkane Studios' co-creative director Harvey Smith for Engadget, the two discussed the transition between Dishonored and Dishonored 2. Specifically, they discussed the role that the gendered criticism of the first game played when Arkane started working on its sequel.

Source: Engadget/YouTube

"I was one of some voices that were very critical of [the first] Dishonored," Sarkeesian said. "While it was a really impressive game, it wasn't so good to women. So, it was such a treat to see Dishonored 2 come out and you can play as Emily, the marketing was Emily... and it was very clear that there was at least some kind of internal conversation that happened internally around that."

Smith said that Sarkeesian's criticism of the first Dishonored made him defensive at first, but played a role in the way Arkane approached the way it wrote the women of Dishonored 2.

"Your comment," Smith said. "Which I will always remember and I'll take it to my grave is ... 'While Dishonored is a game that does many things very well, the roles it has for women are very narrow.'"

After hearing Sarkeesian's criticisms, he said that it made him see the way Arkane depicted the women of Dishonored 1 in a new light. Here are his comments in full:

At first, you take some criticism and go, 'Wait a minute,' and then you look and it's like, 'Wow, every woman in Dishonored 1 is either a servant, a prostitute, a witch, a queen or a little girl. Or a mistress.' We have a mistress also. You know, that was not an intentional choice.

So, when something like that pops up, you can get defensive if you want, or you can say, 'Guys, let me just ask this: Did we mean that?' And the answer is no, we did not mean that.

Would the game be worse if we took an action on [this criticism], or would the game be better? The game would be richer and more interesting ... and we carried that over into Dishonored 2 and we're very happy we did.

So, while Sarkeesian has an unfortunate reputation within the Gamergate crowd as some kind of finger-wagging outsider who's hell-bent on ruining video games, it's important to remember that most game developers have an interest in responding to criticism, too.

"Some game developers are like, 'I hate critics,'" Smith said, impersonating his peers. "'Come try to make a game and then criticize it.'"

"Wait, they don't like critics?" Sarkeesian joked. "I've never heard that before."

"I always say I love critics because besides video games, I come from a literary background," Smith contined. "And I always feel like reading the book and then reading the criticism and then reading the book again is the ultimate way to experience something — same with film — and it should be true for video games, too ... Here's a person that will tell you how to appreciate more the thing you already love and also cite the problems with it."

Dishonored 2's newest downloadable expansion, Death of the Outsider, will be available Sept. 15.

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