The big Overwatch competitive changes people would like to see actually occurred last season, so there isn't a huge standard being set and we might actually see some of them reversed. Still, here's what we'd like from season five.
Overwatch season 5: Here's what we're hoping for
In season four, Overwatch competitive got a bit stricter on some rules. Rank decay, for example, occurred if you were above a 3000 skill rating and didn't play seven games a week — basically one game a day or the equivalent.
According to data provided in a blog post by Scott Mercer, Overwatch's principal designer, over half the player base sits right between 2000 and 3000 SR — this kind of rule could be pretty demotivating for people who are right on the cusp.
Another change that is along the same lines, but that would impact less people, is the rules for Top 500. In season four, the rewards system changed so that you needed to be in Top 500 at the end of the season to get the rewards, rather than just needing to reach it.
Although this won't impact a huge population of players, reaching Top 500 is still a dream for players of any rank, and this makes that dream seem further away and ultimately gives less incentive to aspire for it.
Finally, a change that has been consistent since day one is how Blizzard handles leavers — people who leave in the middle of a competitive match. With the current system, players lose about the same SR even if their entire team leaves them.
This gives players a huge weight on their shoulders if someone just decides to rage quit or throw a game.
More Overwatch news and updates
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